Friday, January 17, 2020

The Best “Gamification” Quotes of “Digital Master” Jan, 2020

Gamification makes a process more fun and engaging, and will increase the "out of the box" thinking abilities for problem-solving; enforce team engagement, as a way to make teams "better."


"Digital Master
is a series of guidebooks (28 + books) to perceive the multi-faceted impact digital is making to the businesses and society, help forward-thinking organizations navigate through the journey in a systematic way, and avoid “rogue digital.” It perceives the emergent trends of digital leadership, provides advice on how to run a digital organization to unleash its full potential and improve agility, maturity, and provide insight about Change Management. It also instructs the digital workforce on how to shape a game-changing digital mindset and build the right set of digital capabilities to compete for the future. Here is a set of “Gamification” quotes in “Digital Master.


1 The rule of gamification is to make the work more fun and to make the game more serious. By its definition, gamification is the usage of game thinking and game mechanics to engage users in solving problems.

2 Gamification can improve Return on Investment by increasing team participation in problem-solving.

3 Gamification can give a team a sense of urgency needed and to reinforce good behaviors. It can provide a sense of recognition and achievement to the team.

4 Gamification is important to the business because it can improve productivity, and get more connected to the team because they feel recognized for their accomplishments.

5 The mechanics of gamification works to facilitate customer interaction and collaboration more seamlessly: Because it gives people a measurable way to earn the respect of their peers.

6 Gamification can be viewed as simply another layer of behavior mechanics - encouraging people to behave in a way that helps to achieve whatever goal the game owner desires.

7 Gamification makes a process more fun and engaging, and will increase the "out of the box" thinking abilities for problem-solving; enforce team engagement, as a way to make teams "better."

8 Gamification in the user interface or customer experience design has a legitimate purpose in creating highly engaging digital experiences that resonate with certain types of audiences.



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